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Old May 12, 2005, 08:15 PM // 20:15   #21
Pre-Searing Cadet
 
 
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There were several updates WHILE I was collecting (no pun intended) data. Yes, the non-bolded stuff on Penelope Hoode were the last two items that I still had not seen. I'll update what I've got on there with your information.

The Ascalon Aegis was a Crimson Carapce Shield when I got it. I actually have two screenshots of the exact same shield, taken less than two hours apart, with different names. No stats changed.

Sadly, the War Hammer of Fortitude that I got from Innis -did- change stats. When I oringially got it, it was a flat +25 vs. Charr -- which was incredibly overpowered. I was able to solo (really solo, not just "solo with henchmen") the first few Ascalon missions and gathered four minor Runes in the process. I'm actually sorry I took time out to level up a new Ranger and Necro character, or I could have solo'ed all the way to Yak's Bend with that super Charr-killing Hammer. The version I had in my inventory last night (midnight pacific time on May 11) had been changed to a flat +5 vs. Charr, and not a 25% bonus as others claim. I wonder what would have happened if I had salvaged out the +25 vs Charr hilt and upgraded a different hammer with that...

The point is that these items are most definitely IN FLUX and can change without any notice at all.

Doing the web stuff is pretty easy. Taking the time to gather the data is the hardest part.
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Old May 12, 2005, 08:26 PM // 20:26   #22
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Quote:
Doing the web stuff is pretty easy. Taking the time to gather the data is the hardest part.
Tell me about it...

Anyhow, I'm bogged down in the desert until I can summon up the time and energy to get through ascention but here's a few more:

Prophet's Path
-Gustov the Silent (Collector) - 5 Dune Burrower Jaws for Ringmail Boots (80+20)

Skyward Reach
-John Verado (Collector) - 5 Topaz Crests for Inscriped Staff (en+10, chaos11~22 Dom9), Cruel Staff (en+10 dark11~22 Blood9), Earth Wand (earth11~22 Earth9), Protective Icon (en+12 Prot9)

The Scar
-Jamie The Wanderer (Collector) - 5 Dune Burrower Jaws for Ringmail Leggings (80+20)
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Old May 12, 2005, 08:28 PM // 20:28   #23
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Here's another for you Stupid, since your research is paralleling mine.

NAME: Louise Haup
REALM: post-searing
LOCATION: inside Piken Square
WANTED: Charr Carvings (3x)
DATE UPDATED: 5/12/05

ITEMS:
Cane: 3-4 Chaos Damage (requires 5 Illusion Magic) (NOT SEEN: Armor +7 while attacking; +25% damage vs Charr)

Grim Cesta: Energy +6 (requires 5 Soul Reaping) (NOT SEEN: Armor +15 vs Charr; Health +5)

Storm Artifact: Energy +6 (requires 5 Air Magic) (NOT SEEN: Armor +10 vs Charr; Health +5)

Air Wand: 3-4 Lightning Damage (requires 5 Air Magic) (NOT SEEN: Armor Penetration +10% (10% chance))

Ascalon Razor: 7-10 Slashing Damage (requires 4 Swordsmanship) (NOT SEEN: Barbed Ascalon Razor of Charrslaying; Lengthens Bleeding duration on foe; +25% damage vs Charr)

Ascalon Bow: 9-13 Piercing Damage (requires 3 Marksmanship); 2 handed; Energy +5 (NOT SEEN: +25% damage vs Charr)

Quote:
Originally Posted by Stupid

I wonder what would have happened if I had salvaged out the +25 vs Charr hilt and upgraded a different hammer with that...
I thought about that too, but when you try to salvage these items it tells you that they cannot be salvaged

..and yeah, the 'flux' is already starting to annoy me
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Old May 12, 2005, 08:35 PM // 20:35   #24
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Hah! This is flux? This is minor tweaking when you've been around as long as I have. You just get used to it.

And, yes, quest reward items can't be salvaged. They an be sold, however, and they usually bring you a much better return in gold than the average drop for that area will.
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Old May 13, 2005, 05:02 AM // 05:02   #25
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At the request of Rex, I've expanded my focus to a complete Area Guide for the Old Ascalon area. I took the liberty of linking in as much of the existing information here as was still (mostly) correct.

I've edited the link up-thread to point to the now much-more-complete guide. Permission is granted to guildwarsguru.com to copy to thier server, but NOT to link to it. I do pay for bandwidth, so a direct link would cost me $$$ and I -will- remove it if this costs me money.

This took two days of my time to put together. I'll do the other explorable areas next I think. It's kind of a fun project for now, but I suspect I'll lose interest when I go to E3 and get a week away from playing.
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Old May 13, 2005, 10:04 AM // 10:04   #26
Pre-Searing Cadet
 
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Default More 4th tier collection armors

Here are 3 more locations to add on to Luggage's previous post. Included are the mystery legging armors! These ones were taken by a warrior.







Enjoy! And don't forget that you can't salvage runes used on these.

Last edited by gluck; May 13, 2005 at 10:17 AM // 10:17..
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Old May 13, 2005, 11:02 PM // 23:02   #27
Desert Nomad
 
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Guild: Centurion Guard
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Default Sally Kaugie (scorched seeds)

NAME: Sally Kaugie
REALM: post-searing
LOCATION: far southwestern area of the Breach; Piken Square area
WANTED: Scorched Seeds (3x)
DATE UPDATED: 5/13/05

ITEMS:
Jeweled Chalice: Energy +6 (requires 5 Illusion Magic) (NOT SEEN: Armor +5 vs Physical Attacks)

Truncheon: 3-4 Cold Damage (requires 5 Death Magic) (NOT SEEN: +10% damage while Health is below 50%; Energy +5 while Health is below 40%; Armor +5 while Health is below 30%)

Scroll: Energy +6 (requires 5 Energy Storage) (NOT SEEN: Energy +15; Energy Regeneration -1; Health +30)

Divine Symbol: Energy +6 (requires 5 Divine Favor) (NOT SEEN: Health +15)

Holy Staff: 3-4 Fire Damage (requires 4 Divine Favor); 2 handed; Energy +4 (all seen)

Ascalon Bow: 9-13 Piercing Damage (requires 3 Marksmanship); 2 handed (NOT SEEN: +10% damage while Hexed; +10% damage while Health is below 40%)

.

The scroll seems especially badass for quick combat and it has the image of a fire staff.
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Old May 14, 2005, 04:14 AM // 04:14   #28
Desert Nomad
 
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Default Valeria Benes (singed gargoyle skulls)

NAME: Valeria Benes
REALM: post-searing
LOCATION: just outside Fort Ranik
WANTED: Singed Gargoyle Skulls (3x)
DATE UPDATED: 5/13/05

ITEMS:
Cane: 3-4 Chaos Damage (requires 5 Illusion Magic) (all seen)

Grim Cesta: +6 Energy (requires 5 Soul Reaping) (NOT SEEN: Armor +5 while Enchanted; Health +45 while Enchanted)

Storm Artifact: +6 Energy (requires 5 Air Magic) (NOT SEEN: Improves Casting Speed using Air Magic skills (20% chance); Improves Skill Recharge using Air Magic skills (20% chance))

Fire Staff: 3-4 Fire Damage (requires 4 Fire Magic); 2 handed; Energy +4 (all seen)

Bulwark of Balthazar: Armor (6) (requires 4 Tactics) (NOT SEEN: Armor +5 while attacking; Armor -5 while casting)

Longbow: 9-13 Piercing Damage (requires 3 Marksmanship); 2 handed (NOT SEEN: Longbow of Warding; +10% damage while in a stance; Armor +7 vs Elemental Attacks)
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Old May 14, 2005, 05:04 AM // 05:04   #29
Desert Nomad
 
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Guild: Centurion Guard
Profession: Mo/E
Default Guardsman Noell (ornate grawl necklaces)

NAME: Guardsman Noell
REALM: post-searing
LOCATION: just outside Frontier Gate
WANTED: Ornate Grawl Necklaces (3x)
DATE UPDATED: 5/13/05

ITEMS:
Inscribed Staff: 3-4 Chaos Damage (requires 4 Domination Magic); 2 handed; Energy +4 (all seen)

Cruel Staff: 3-4 Dark Damage (requires 4 Blood Magic); 2 handed; Energy +4 (all seen)

Earth Staff: 3-4 Earth Damage (requires 4 Earth magic); 2 handed; Energy +4 (NOT SEEN: Armor +5 vs Lightning attacks; Armor +3 while Casting; Armor +3 while Enchanted; Armor +3 while Hexed)

Wicked Staff: 3-4 Dark Damage (requires 4 Curses); 2 handed; Energy +4 (all seen)

Crimson Carapace Shield: Armor (6) (requires 4 Tactics) (NOT SEEN: Armor +5 while Attacking; Armor -5 while Casting)

Air Wand: 3-4 Lightning Damage (requires 5 Air Magic) (all seen)
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Old May 14, 2005, 05:19 AM // 05:19   #30
Desert Nomad
 
Join Date: Apr 2005
Guild: Centurion Guard
Profession: Mo/E
Default Paige Osbourne (charr carvings)

NAME: Paige Osbourne
REALM: post-searing
LOCATION: outside Frontier Gate; just a tad to the northeast
WANTED: Charr Carvings (3x)
DATE UPDATED: 5/13/05

ITEMS:
Inscribed Staff: 3-4 Chaos Damage (requires 4 Domination Magic); 2 handed; Energy +4 (NOT SEEN: +25% damage vs Charr)

Bone Staff: 3-4 Cold Damage (requires 4 Death Magic); 2 handed; Energy +4 (not seen)

Water Staff: 3-4 Cold Damage (requires 3 Water Magic); 2 handed; Energy +4 (NOT SEEN: Armor +7 vs Fire Attacks; +10% damage vs Hexed foes; +25% damage vs Charr)

Protective Icon: Energy +6 (requires 5 Protection Prayers) (NOT SEEN: Armor +15 vs Charr; Health +5)

Ascalon Maul: 11-17 Blunt Damage (requires 3 Hammer Mastery); 2 handed (NOT SEEN: Health +20; +25% damage vs Charr)

Fire Wand: 3-4 Fire Damage (requires 5 Fire Magic) (all seen)
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Old May 15, 2005, 02:08 AM // 02:08   #31
Desert Nomad
 
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Guild: Centurion Guard
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Default Ouran Odwin (stormy eyes)

NAME: Ouran Odwin
REALM: post-searing
LOCATION: just outside Serenity Temple
WANTED: Stormy Eyes (3x)
DATE UPDATED: 5/14/05

ITEMS:
Cane: 3-4 Chaos Damage (requires 5 Domination Magic) (NOT SEEN: +33% damage; -67% attack speed; Health +20)

Idol: Energy +6 (requires 5 Curses) (NOT SEEN: Armor +7 while Hexed)

Water Wand: 3-4 Cold Damage (requires 3 Water Magic) (NOT SEEN: +10% damage vs Hexed foes; Energy +5 while Enchanted)

Smiting Staff: 3-4 Light Damage (requires 4 Smiting Prayers); 2 handed; Energy +4 (NOT SEEN: +10% damage while Hexed; +10% damage while Health is below 50%)

Ascalon Axe: 5-12 damage (requires 3 Axe Mastery) (NOT SEEN: Ascalon Axe of Fortitude: Health +25)

Diessa Flatbow: 9-13 Piercing Damage (requires 3 Marksmanship); 2 handed (NOT SEEN: Diessa Flatbow of Fortitude; +33% damage; -67% attack speed; Health +25)
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Old May 15, 2005, 12:58 PM // 12:58   #32
Desert Nomad
 
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Guild: Centurion Guard
Profession: Mo/E
Default Nicanor Gannel (enchanted lodestones)

NAME: Nicanor Gannel
REALM: post-searing
LOCATION: out in the middle of nowhere; between Serenity Temple and Fort Ranik
WANTED: Enchanted Lodestones (3x)
DATE UPDATED: 5/13/05

ITEMS:
Inscribed Chakram: Energy +6 (requires 5 Domination Magic) (NOT SEEN: Energy +5 while Health is above 75%)

Idol: Energy +6 (requires 5 Curses) (NOT SEEN: Improves Casting Speed using Curses skills (20% chance); Improves Skill Recharge using Curses skills (20% chance))

Earth Wand: 3-4 Earth Damage (requires 5 Earth Magic) (NOT SEEN: Health +10)

Smiting Staff: 3-4 Light Damage (requires 4 Smiting Prayers); 2 handed; Energy +4 (all seen)

Flame Splitter: 5-12 Slashing Damage (requires 3 Axe Mastery) (NOT SEEN: Fiery Flame Splitter; Fire Damage; Improves Skill Recharge (15% chance); Armor -10 while attacking)

Ascalon Bow: 9-13 Piercing Damage (requires 3 Marksmanship); 2 handed (all seen)
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Old May 15, 2005, 01:29 PM // 13:29   #33
Desert Nomad
 
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Guild: Centurion Guard
Profession: Mo/E
Default Fytch (fetid carapaces)

NAME: Fytch
REALM: post-searing
LOCATION: southeast of Frontier Gate
WANTED: Fetid Carapaces (3x)
DATE MADE: 5/15/05

ITEMS:
Jeweled Chakram: Energy +6 (requires 5 Inspiration Magic) (NOT SEEN: Armor +5 while Enchanted; Health +45 while Enchanted)

Truncheon: 3-4 Cold Damage (requires 5 Death Magic) (all seen)

Flame Artifact: Energy +6 (requires 5 Fire Magic) (NOT SEEN: Armor +5 while Enchanted, Health +45 while Enchanted)

Divine Symbol: Energy +6 (requires 5 Divine Favor) (NOT SEEN: Improves Casting Speed using Divine Favor Skills (20% chance); Improves Skill Recharge using Divine Favor Skills (20% chance))

Runic Shield: Energy +5; Armor (6) (requires 4 Tactics) (all seen)

Water Wand: 3-4 Cold Damage (requires 3 Water Magic) (all seen)
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Old May 15, 2005, 03:55 PM // 15:55   #34
Desert Nomad
 
Join Date: Apr 2005
Guild: Centurion Guard
Profession: Mo/E
Default Raymon Elsworth (stormy eyes)

NAME: Raymon Elsworth
REALM: post-searing
LOCATION: east of Frontier Gate; between Frontier Gate and Serenity Temple
WANTED: Stormy Eyes (3x)
DATE UPDATED: 5/15/05

ITEMS:
Jeweled Staff: 3-4 Chaos Damage (requires 4 Illusion Magic); 2 handed; Energy +4 (NOT SEEN: +10% damage vs Hexed foes; Armor +5 while Hexed)

Cruel Staff: 3-4 Dark Damage (requires 4 Blood Magic); 2 handed; Energy +4 (NOT SEEN: Energy +10 while Health is below 50%)

Frost Artifact: Energy +6 (requires 5 Water Magic) (NOT SEEN: Water Magic +1 (20% chance while using skills); Health +30)

Healing Ankh: Energy +6 (requires 5 Healing Prayers) (NOT SEEN: Energy +15; Energy Regeneration -1; Health +30)

War Hammer: 11-17 Blunt Damage (requires 3 Hammer Mastery); 2 handed (NOT SEEN: War Hammer of Fortitude; Health +20; +25% damage vs Charr)

Earth Wand: 3-4 Earth Damage (requires 5 Earth Magic) (all seen)
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Old May 15, 2005, 09:11 PM // 21:11   #35
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Location: Netherlands
Guild: Silhouette Stars [sil]
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Default

I saw Jade Mandibles was not on the list (it's location), so here it is.



Salt Flats, east of Seeker's Passage.
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Old May 16, 2005, 01:48 AM // 01:48   #36
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Does someone know where I can find the collector, who gives Divine or Protection Symbols(or other focus/artifacts) with: +12 Energy, +45 Life while enchanted, +5 armor while enchanted?
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Old May 16, 2005, 04:43 AM // 04:43   #37
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what do stone summit badges do?
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Old May 17, 2005, 01:40 AM // 01:40   #38
Desert Nomad
 
Join Date: Apr 2005
Guild: Centurion Guard
Profession: Mo/E
Default Corwin Luceinne (ornate grawl necklaces)

NAME: Corwin Luceinne
REALM: post-searing
LOCATION: Regent Valley; near the Ascalon entrance
WANTED: Ornate Grawl Necklaces (3x)
DATE UPDATED: 5/16/05

ITEMS:
Cane: 3-4 Chaos Damage (requires 5 Domination Magic) (NOT SEEN: Energy +15; Energy Regeneration -1)

Truncheon: 3-4 Dark Damage (requires 5 Curses) (NOT SEEN: Improves Skill Recharge (10% chance); Improves Casting Speed (10% chance); Armor -10 while Casting)

Flame Artifact: Energy +6 (requires 5 Fire Magic) (NOT SEEN: Improves Skill Recharge (10% chance)

Healing Ankh: Energy +6 (requires 5 Healing Prayers) (NOT SEEN: Improves Skill Recharge (8% chance)

Runic Hammer: 11-17 Blunt Damage (requires 3 Hammer Mastery); 2 handed; Energy +5 (NOT SEEN: +15% damage while Hexed)

Air Staff: 3-4 Lightning Damage (requires 4 Air Magic); 2 handed; Energy +4 (NOT SEEN: Armor +7 vs Earth attacks; Improves Casting Speed (10% chance))
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Old May 17, 2005, 03:43 PM // 15:43   #39
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Profession: Me/R
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Quote:
Originally Posted by KuTeBaka
what do stone summit badges do?
Asgrim Brightaxe
Travelers Vale outside Iron Horse Mine entrance
5 Stone Summit Badges
Stylish Gloves - Armor 27 Energy +5

Found by a Mesmer
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Old May 17, 2005, 09:47 PM // 21:47   #40
Pre-Searing Cadet
 
Join Date: May 2005
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correct me if i'm wrong, but....

i've noticed that the collectors offer different items for different professions. for example, those same 5 jade mandibles referenced above, gave my elementalist a +1 Air or Water mastery headpiece. what's true for 1 prof, may/maynot be true for others. my local list of collectors doesn't compare with what you've all put together here. but you'll have to precursor your lists (maybe) with professions that they are valid for.

It may turn out to be a database compilation you'll need to put together.

$0.02 FYI

Last edited by Tatianna_Annunaki; May 17, 2005 at 09:54 PM // 21:54..
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